The updated enemies all look more or less the same as their regular Doom and Doom II counterparts, but the visual overhaul keeps things fresh and interesting to look at. This also may be my favorite iteration of the chaingun in any Doom mod, as the cranked up sound and fire rate let you spray bullets around and turn entire rooms of enemies into faux 3d intestine sprites, laughing all the way. The entire screen shakes and enemies explode into a fine red paste when you let loose a blast from your double-barreled boomstick. The super shotgun and chaingun are also much more satisfying now. The actual damage hasn’t changed, but the bigger, meaner sound mixed with the cranked up gore of the brutal mod means headshotting imps has never been so fun. The old 9mm Berretta pistol has been swapped out for the big bad. They all have a new look, sound, and a few minor tweaks here and there. The old Doom weapons have been altered as well.